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	<title>Comments on: Virtual Worlds 2007: Day 2 afternoon</title>
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	<link>http://metaversum.com/blog/virtual-worlds-2007-day-2-afternoon/</link>
	<description>Web 2.0 and virtual worlds</description>
	<pubDate>Wed, 19 Nov 2008 04:03:22 +0000</pubDate>
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		<title>By: jeremy</title>
		<link>http://metaversum.com/blog/virtual-worlds-2007-day-2-afternoon/#comment-1127</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Mon, 22 Oct 2007 08:05:49 +0000</pubDate>
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		<description>@ Joe,

Thanks for your comment. Sorry for not having it show up sooner. I'm glad you could get some use out of my notes. :-)

- Jeremy</description>
		<content:encoded><![CDATA[<p>@ Joe,</p>
<p>Thanks for your comment. Sorry for not having it show up sooner. I&#8217;m glad you could get some use out of my notes. <img src='http://metaversum.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>- Jeremy</p>
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		<title>By: Joe Escher</title>
		<link>http://metaversum.com/blog/virtual-worlds-2007-day-2-afternoon/#comment-1028</link>
		<dc:creator>Joe Escher</dc:creator>
		<pubDate>Sun, 14 Oct 2007 16:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/virtual-worlds-2007-day-2-afternoon/#comment-1028</guid>
		<description>Government in virtual worlds, yes but at different levels. Globally by a Constitution (e.g. Terms of Use) and locally by individual Laws for each region (e.g. Covenants). No "mainland" with no Laws, i.e. each region must have Laws approved by the Game Provider (e.g. Linden Labs). Resident run judicary system required to enforce Laws rather that leave that to the Game Provider (e.g. by way of abuse reports).

Web based virtual worlds, no. Viewer is already open source what we now need is to open source the server side so that we can buy a "Game Server" and install it on the end-user's computer just like you can with say, MS Server 2003 (not a geme server of course).

Standars, yes otherwise the owners of Game Servers would be unable to inter-link to each other's Game Server.

Thank you for your blogs on the Virtual Worlds 2007 venue. Feels like having been there.

Best regards,
Joe Escher (a.k.a. Bruce Patton in SL).</description>
		<content:encoded><![CDATA[<p>Government in virtual worlds, yes but at different levels. Globally by a Constitution (e.g. Terms of Use) and locally by individual Laws for each region (e.g. Covenants). No &#8220;mainland&#8221; with no Laws, i.e. each region must have Laws approved by the Game Provider (e.g. Linden Labs). Resident run judicary system required to enforce Laws rather that leave that to the Game Provider (e.g. by way of abuse reports).</p>
<p>Web based virtual worlds, no. Viewer is already open source what we now need is to open source the server side so that we can buy a &#8220;Game Server&#8221; and install it on the end-user&#8217;s computer just like you can with say, MS Server 2003 (not a geme server of course).</p>
<p>Standars, yes otherwise the owners of Game Servers would be unable to inter-link to each other&#8217;s Game Server.</p>
<p>Thank you for your blogs on the Virtual Worlds 2007 venue. Feels like having been there.</p>
<p>Best regards,<br />
Joe Escher (a.k.a. Bruce Patton in SL).</p>
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		<title>By: my general thoughts on virtual worlds 2007</title>
		<link>http://metaversum.com/blog/virtual-worlds-2007-day-2-afternoon/#comment-1006</link>
		<dc:creator>my general thoughts on virtual worlds 2007</dc:creator>
		<pubDate>Fri, 12 Oct 2007 17:36:31 +0000</pubDate>
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		<description>[...] day 2 afternoon [...]</description>
		<content:encoded><![CDATA[<p>[...] day 2 afternoon [...]</p>
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