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Notes from Metaverse U, Day 1

What does it say that I’m kind of ashamed to be posting these the next day instead of liveblogging them? ;-)

Mike Liebold

  • Mike was a good speaker to start the day. He was really excited, had a lot of energy, and his piece was a lot of fun.
  • Mike: let’s hack interfaces. Let’s get our coders together and let them experiment with mashing up concepts and products.
  • Development is in silos - companies are either working in augmented reality, mirror worlds, lifelogging or virtual worlds, but there is not much cross-discipline work
  • And yet, cross-discipline is where the most interesting stuff could happen.

Gene Yoon, VP of Business Affairs, Linden Lab

  • He talked about fallacies in assumptions about virtual worlds, like that if you don’t get the weather right, the virtual world will be hurt
  • Basically, people assume that real world policies and structures will naturally apply, but they don’t always
  • But emotions are basically the same
  • Random question from the audience brought this response: Predictive markets are a fascinating tool

Round table: Christian Renaud (Cisco), Byron Reeves (Author of The Media Equation, Founder of Seriosity), Reuben Steiger (Millions of Us)

  • Byron:
  • If you could increase call-center tenure from 9mos -12mos by adding game-like mechanisms, you have a $100M business
  • Reuben:
  • MoU has to evaluate all platforms and projects and somehow stay neutral
  • This stuff can cross to the enterprise easily because it’s not high-cost
  • Challenges: hard to get a hosted solution or one that works behind the firewall in major corporations; and hard to have an avatar that looks like you
  • MoU remote employees are less happy than in-office employees
  • Christian:
  • For business, productivity is the key
  • They look for real collaboration tools, whiteboards, powerpoint, secure chat, etc
  • But why can’t we do this conference in SL?
  • Christian basically works virtually most of the time

Tony Parisi

  • Started with the buzzword Metaverse 2.0, which was just a joke about buzz words
  • Was one of the founders of vrml
  • Now part of media machines (stealth mode)
  • There has already been one boom/bust cycle on virtual worlds, with the vrml days 14 years ago
  • Walled garden worlds is where we are now; but this is orders of magnitude less than the web
  • Democratize access - virtual worlds are a media type, not an application
  • Provide filters - open directories, good & familiar UI
  • More web is better
  • Don’t reinvent the wheel
  • VRML the first time around failed mostly due to timing and competing with the web

Vladlen Koltun

  • Showed Dryad, a 3d model editor
  • Supposedly standard parameters, but how is a tree standard? The design space for the tree has 98 dimensions
  • It all works based on density estimations
  • The mathematical approach can be used for many other things
  • Humans and buildings are next
  • Give people tools and you will be surprised what all they can build
  • Don’t limit what they can build

Wikitecture, Jon Brouchoud

  • Open-source design
  • Showed a bunch of stuff in SL, like collaborative building projects

Virtual communities round table:

Raph Koster, Corey Ondrejka, Howard Rheingold

  • Raph:
  • We don’t manage communities or shape them; we just have a chance to see how the communities work and we can interact with them
  • It used to be a perk that admins could snoop on users in virtual worlds
  • Gave a history of how the rights of avatars was created
  • Avatar was only the visual representation before, but now it’s a larger question of identity
  • Presence is the big question now - you may be here but are you present?
  • Most broadcast stuff like Twitter takes an arrogant assumptive position that if you broadcast, others will track you and you leave it up to them to stay informed.
  • Raph made a good point that most users are not like Silicon Valley people. We build systems for Silicon Valley-types but that is rarely the target group.
  • Corey:
  • SL launched with 400 users
  • If you ask people to build, they probably need to own, and subscriptions don’t align with having to build
  • What rights do avatars or users have? corey doesn’t know and doesn’t necessarily see it. But what about the rights of players?
  • Raph and Corey discussed how real world regulatory devices pose complications
  • You have overlapping identity projections and portfolios of presence (Twitter/Dopplr, etc). some aggragate and re-broadcast.
  • Howard:
  • Community is hard to define
  • Mixed reality is more interesting for howard for the future
  • The internet is a big distraction. it’s always there for anyone without training
  • How do you train attention?
  • When we are immersed in web 2.0 or mmo’s, and we make a lot of assumptions that others are as well.
  • The internet has made it easy to find your tribe of interest, either in a synchronous or asynchronous community. people generally don’t leave their communities of interest. the same is true in real life.

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