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	<title>Comments on: Notes from Metaverse Roadmap Meeting, Feb 15, 2008</title>
	<atom:link href="http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/feed/" rel="self" type="application/rss+xml" />
	<link>http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/</link>
	<description>Web 2.0 and virtual worlds</description>
	<pubDate>Wed, 19 Nov 2008 04:03:13 +0000</pubDate>
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		<title>By: jeremy</title>
		<link>http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3867</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Mon, 18 Feb 2008 20:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3867</guid>
		<description>@ Jon, you may be right, but I do have to somewhat agree with e.g. Corey at MultiVerse. The efforts are not really so inclusive and they are being driven by a small segment of the industry. The assumption seems to be that a few bigger players can define the standards that everyone else will have to adopt.</description>
		<content:encoded><![CDATA[<p>@ Jon, you may be right, but I do have to somewhat agree with e.g. Corey at MultiVerse. The efforts are not really so inclusive and they are being driven by a small segment of the industry. The assumption seems to be that a few bigger players can define the standards that everyone else will have to adopt.</p>
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		<title>By: Jon Watte</title>
		<link>http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3860</link>
		<dc:creator>Jon Watte</dc:creator>
		<pubDate>Mon, 18 Feb 2008 16:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3860</guid>
		<description>[quote]# Kids worlds are the low hanging fruit now
# Entertainment is the long term driver
# Most major developments will take time, like years
[quote]

I think that's too pessimistic, and not an accurate picture of the virtual worlds market. If interoperability standards take the right form (and I'm trying to help the Virtual World Interoperability Forum to do just that), then we can see interoperable virtual worlds next year, rather than ten years from now.

For more information: http://www.interopworld.com/members/node/31</description>
		<content:encoded><![CDATA[<p>[quote]# Kids worlds are the low hanging fruit now<br />
# Entertainment is the long term driver<br />
# Most major developments will take time, like years<br />
[quote]</p>
<p>I think that&#8217;s too pessimistic, and not an accurate picture of the virtual worlds market. If interoperability standards take the right form (and I&#8217;m trying to help the Virtual World Interoperability Forum to do just that), then we can see interoperable virtual worlds next year, rather than ten years from now.</p>
<p>For more information: <a href="http://www.interopworld.com/members/node/31" rel="nofollow">http://www.interopworld.com/members/node/31</a></p>
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	<item>
		<title>By: Out to Pasture &#187; Blog Archive &#187; Metaverse Roadmap notes</title>
		<link>http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3817</link>
		<dc:creator>Out to Pasture &#187; Blog Archive &#187; Metaverse Roadmap notes</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3817</guid>
		<description>[...] Metaversum&#8217;s blog notes [...]</description>
		<content:encoded><![CDATA[<p>[...] Metaversum&#8217;s blog notes [...]</p>
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		<title>By: Rich White</title>
		<link>http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3792</link>
		<dc:creator>Rich White</dc:creator>
		<pubDate>Sun, 17 Feb 2008 04:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://metaversum.com/blog/notes-from-metaverse-roadmap-meeting-feb-15-2008/#comment-3792</guid>
		<description>I have said in past posts direct input is to 3D environments what the mouse is to flat ones. Which is basically the point of Mitch Kapor in this article - http://www.news.com/8301-13772_3-9873205-52.html?tag=tb — We are using surface devices with Edusim now of course … but as other more natural forms of input emerge I can see this having an impact in immersive education as well.

Cheers,
Rich
http://edusim3d.com
====</description>
		<content:encoded><![CDATA[<p>I have said in past posts direct input is to 3D environments what the mouse is to flat ones. Which is basically the point of Mitch Kapor in this article - <a href="http://www.news.com/8301-13772_3-9873205-52.html?tag=tb" rel="nofollow">http://www.news.com/8301-13772_3-9873205-52.html?tag=tb</a> — We are using surface devices with Edusim now of course … but as other more natural forms of input emerge I can see this having an impact in immersive education as well.</p>
<p>Cheers,<br />
Rich<br />
<a href="http://edusim3d.com" rel="nofollow">http://edusim3d.com</a><br />
====</p>
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