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Notes from GDC, Wednesday

Some brief notes from the Game Developers Conference two weeks ago in California. Apologies for how late these are, and for the formatting.

Microsoft keynote

  • did the madden games
  • 18b in us game rev 2007
  • gaming bigger than movies, music
  • more titles reviewed 80 or 90 or above than sony or nintendo
  • $250m spent on xbox live
  • 100k halo videos and ufc uploaded/day
  • 3m song downloads just for rock band
  • 800k xna downloads
  • xbox live community games
  • 10m xbox live users

mashups mods machinima, Sean Kane

  • mashup mario/doom
  • mashup issues are mostly copyright so they should be done only w permission
  • most mashups cannot be used for commercial purposes
  • mods- sw & hw
  • sw mod = add or change data content
  • hw mod = chips, avoid region codes
  • some games embrace mods
  • sw mods are derivative works
  • mod chips are anti-dmca criminal devices
  • mmovie trailer awesome!
  • Red vs blue machinima
  • look up neverwinternights movie
  • but be careful w fair use and too much derivation
  • for copyrighted works, try to get permission
  • voice talent is copyrightable
  • license your machinima music
  • if you have cleared voice, music and rights to produce machinima movie, then you can copyright your movie
  • copyright easy to invoke, lasts long (life +70yrs) and with big penalties; exists when you set something in form
  • $45 to register (c)
  • look of a building is copyrightable
  • but buildings in public or viewable by public are not (c)
  • but bldgs can be trademarked
  • no such thing as intl (c)
  • can you afford to infringe? Can cost 500k-1m+ for litigation; may last yrs
  • disney fair use video on youtube
  • you have to protect your (c) rights, trademarks, etc
  • watch viacom/youtube suit for any mods to dmca
  • bldg has case law to let u use look of a bldg in public
  • only affects new bldgs in last 10 yrs
  • often bldg names are the trademark, not the design
  • spider man movie times sq billboard case - was ok to change billboards

Sid Meier

  • game mechanics are still the core; production values are just a nice bonus
  • games are a series of interesting decisions
  • make game around the fun part of a topic
  • playable within a couple of weeks
  • imaginations are still around today
  • players are more interested in their own stories than in other people’s stories
  • units etc are really well balanced in civ so that every unit could be interesting
  • taking bad stuff out is as important as putting good stuff in
  • didnt expect civ to be so addictive
  • now is golden age of gaming

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