More on virtual worlds funding
Seems like a few people have put together lists that show virtual world funding from the recent quarters. You can see the lists and read more thoughts on it at:
Seems like a few people have put together lists that show virtual world funding from the recent quarters. You can see the lists and read more thoughts on it at:
Over 150M invested in European virtual worlds and MMOs, including Metaversum…
I recently did an interview with Singapore Press Holdings (SPH) and that’s now appeared on the Business Times Online and on AsiaOneBusiness. Hope to see you in virtual Singapore!
EDITED Sep 23, 2008, 9:36PM Singapore time: Removed the link for Business Times Online, as that page has a registration requirement, and may only display the link once before putting the visitor into a registration / login process. The AsiaOneBusiness link works properly for non-registered, anonymous guest visitors.
Sadly, I missed Serious Worlds 08, but the BBC has an interesting write-up on their backstage blog.
There’s a brief mention of Twinity in there as well:
Presently there are no standards for virtual worlds interaction, for example you can’t take your Second Life avatar to visit a friend in say Twinity or in an MMOG such as WoW, although it must be said that you probably don’t want to take your Second Life avatar into World of Warcraft as they’d be annihilated pretty quickly
![]()
Obviously, interoperability is a topic that gets a lot of attention, but has no working solution yet. And as the comment points out, there are lots of areas where it wouldn’t even be suitable. But, as the Internet and 3D spaces continue to come closer and closer, I do believe there will be customer demand for it. And from our side, we’re very interested in being part of the discussion and joining the efforts.
We have a small problem on our blog with the categories. We’re working on it.